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1. If Dust514 is to survive and thrive, it must integrate into New Eden - in Feedback/Requests [original thread]
Dewie Cheecham wrote: It must integrate, and do so far more than it does now. When Dust was launched, the promise was for one universe, and to to that, the two would be somewhat dependent. Sadly that dependence never materialized, and for a w...
- by Greiv Rabbah - at 2015.09.18 01:26:00
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2. pegasus-class dropship when? - in Feedback/Requests [original thread]
so... when (if ever) will any weapon or vehicle featured in empyrean age or templar one actually come into existence in dust 514? these are all things that were in existence at or around the time of the amarr templars, so there is no solid reasoni...
- by Greiv Rabbah - at 2015.09.18 01:04:00
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3. amarr and minmatar tanks and large/small turents - in Feedback/Requests [original thread]
Johana Force wrote: Greiv Rabbah wrote: Terry Webber wrote: CCP is already working on Minmatar and Amarr tanks but haven't said anything about dropships yet. https://pbs.twimg.com/media/CHANqn3UIAAeq0G.png:large yeah... about that... ...
- by Greiv Rabbah - at 2015.06.10 19:23:00
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4. When is BPO trading? - in Feedback/Requests [original thread]
trade all the things
- by Greiv Rabbah - at 2015.06.10 19:19:00
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5. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: MINA Longstrike wrote: Aeon Amadi wrote: Would make a hell of a lot more sense to just switch Logi/Assault HP values instead of their speed values. And that right there is how you truly get slayer logi's. Please ju...
- by Greiv Rabbah - at 2015.06.08 20:49:00
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6. amarr and minmatar tanks and large/small turents - in Feedback/Requests [original thread]
Terry Webber wrote: CCP is already working on Minmatar and Amarr tanks but haven't said anything about dropships yet. https://pbs.twimg.com/media/CHANqn3UIAAeq0G.png:large yeah... about that... whats to say when youve already shown off rend...
- by Greiv Rabbah - at 2015.06.08 20:03:00
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7. Remote Explosives - in Feedback/Requests [original thread]
Flaylock Steve wrote: Kinyuhk Goluhh wrote: Flaylock Steve, maybe you're just a pathetic scrub that NEEDS overpowered EQUIPMENT to get kills. What, 99% of your kills from the RE? L2R kid, I said it's emblem doesn't show up period, even if I...
- by Greiv Rabbah - at 2015.04.26 17:36:00
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8. Remote Explosives - in Feedback/Requests [original thread]
Kinyuhk Goluhh wrote: Apparently strong enough to insta-kill someone in Advanced Heavy Armor, now that's OP! The guy that threw it was standing right next to my entire team with us shooting him at the objective and he goes for his equipment?! O...
- by Greiv Rabbah - at 2015.04.03 02:34:00
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9. Remote Explosives - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Luther Mandrix wrote: 1.Blast Radius needs decreased for Remote explosives (Forge splash was reduced for Heavy's you can reduce it for the scouts) 2. Remote Explosive Amount Carried needs to be less than Core Locus Gren...
- by Greiv Rabbah - at 2015.04.03 02:27:00
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10. Remote Explosives - in Feedback/Requests [original thread]
knight guard fury wrote: Griev you are my new favorite person right now=ƒÿé=ƒÿÄ thx i like you too
- by Greiv Rabbah - at 2015.04.02 17:43:00
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11. Remote Explosives - in Feedback/Requests [original thread]
Kinyuhk Goluhh wrote: TL;DR your first post Greiv, was a huge wall of text, seemed like rambling and didn't reply sooner because of the damn text box limitations of the PS3 but I have a PC for this post. i often post in wall of text. forum ru...
- by Greiv Rabbah - at 2015.04.02 17:40:00
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12. Sentinels shouldn't be able to tank a large rail shot - in Feedback/Requests [original thread]
The KTM DuKe wrote: Breakin Stuff wrote: The KTM DuKe wrote: Alena Ventrallis wrote: This amuses me. The only sentinel that can conceivably survive a large railgun shot is the GalSentinel, assuming it is bricked. And even then, it ca...
- by Greiv Rabbah - at 2015.04.02 17:13:00
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13. Sentinels shouldn't be able to tank a large rail shot - in Feedback/Requests [original thread]
shaman oga wrote: Nothing Certain wrote: shaman oga wrote: It's totally unfair, it's already difficult to hit people once, you have 2 consecutive shots before overheat, they should not be able to survive that skill shot. On the other sid...
- by Greiv Rabbah - at 2015.04.02 17:09:00
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14. Remote Explosives - in Feedback/Requests [original thread]
Kinyuhk Goluhh wrote: knight guard fury wrote: First off, 99%... Really, I have seen plenty of people use them on vehicles, it's just not as often as infantry because it's either harder or their moving to fast to put them on. And no I'm not...
- by Greiv Rabbah - at 2015.03.31 20:10:00
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15. Remote Explosives - in Feedback/Requests [original thread]
Derpty Derp wrote: Kinyuhk Goluhh wrote: Also, are you a noob? You CAN be revived, just not by explosions, which makes sense. Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll just stick it back on there then you'll be fine." Do you even ...
- by Greiv Rabbah - at 2015.03.31 19:49:00
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16. Remote Explosives - in Feedback/Requests [original thread]
Kinyuhk Goluhh wrote: Ku Shala wrote: instead of nerfing remote explosives (and the same follows for mass drivers, railguns, rail instalations and forge guns) maybe you should have the option to be revived No it doesn't, Mass Drivers don'...
- by Greiv Rabbah - at 2015.03.31 19:37:00
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17. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
Henchmen21 wrote: The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while within the redzone you...
- by Greiv Rabbah - at 2015.03.31 18:49:00
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18. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
Vrain Matari wrote: GENERAL FCF wrote: 1. Take away the red line and make it a yellow line for a warning GÜá sign. 2. Equip the MCC with more turrets (the same ones that deal ludicrous amounts of damage to damage other MCC's) specifically fo...
- by Greiv Rabbah - at 2015.03.31 04:49:00
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19. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
i feel like the best non-gimmick redline fix is to have a way to get rid of the redline without it being an abusable "first team to spanwcamp wins" scenario... working on ideas for that, nothing good to share right now... will try to come back wit...
- by Greiv Rabbah - at 2015.03.31 04:46:00
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20. More cooperation between infantry and tanks - in Feedback/Requests [original thread]
DRT 99 wrote: First off quick story-time. So recently i was in a match where we had the enemies pushed to an exterior objective, where they were firmly lodged behind cover with decent logi support, and we were assaulting from a pretty much ope...
- by Greiv Rabbah - at 2015.03.31 02:18:00
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